How to play contract rummy card game




















Anytime a deal calls for multiple sequences, the sequences must be separate. A sequence of six cannot be used as two sequences of three. When the initial sequence melds are separate, a connecting card can be laid off later, but the sequences remain separate. The ace can be in a sequence below the 2 or above the king, but king, ace, 2 is not a valid sequence.

Gather Together Games. Cart 0. Home Tutorials About Shop. How To Play Contract Rummy. Contract Rummy Tutorial. Needed Three to eight players; Two 52 card decks with a joker for three or four players. Deal The game is played over seven deals. Objective The object of the game is to score the least amount of points during the game. Scoring At the end of the round, players will score points for the amount of cards left in their hands. Winning The player with the lowest score after the seventh deal wins the game!

Rules For rounds one through six, the initial meld of a group or sequence is three cards. View Full List of Tutorials. First Name. Last Name. In a run, aces are high only. A is not a run. When putting down runs, consecutive runs in the same suit such as and J-Q-K cannot be put down by the same player in the initial meld. Runs can, however, become consecutive later, when they are extended by adding extra cards. A joker can be used in a meld as a substitute for a missing card. A book or run cannot contain more than one joker but a player can meld more than one joker provided that they are used in different books or runs.

Further cards can be added to your initial meld and to other players melds in the same turn that the initial meld is laid down or in later turns. Each player can take the discard out of turn at most two times in each round. It is convenient to use pennies or other tokens to keep track of this. The player who wants the discard must also take the top two cards from the face down stock, and does not meld or discard.

Play then reverts to the person whose turn was interrupted. You can only take the discard by a "May I? If more than one player wants to "May I? This occurs when a card is discarded which could be added to one of the melds that is already on the table. There are two situations:. Note that a "Shanghai" takes precedence over a "May I? If a player calls "Shanghai" to protect a discard or to take a discard and add it to a meld on the table, this stops any other player taking that card with a "May I?

Two packs of cards are used, with 4 jokers cards in all. The above table shows the initial meld requirements. Having laid down your initial meld you can add more cards to your own and other players' melds in the same or subsequent turns. In runs, aces count high or low but not both. There is no rule against a player laying down two consecutive runs in the same suit, such as and of hearts, as separate runs, but once they are on the table separate runs must remain separate - runs cannot be joined or split.

A set can consist of any three or more cards of the same rank - identical cards can be included. A pair needed for hand 14 is two cards of the same rank. There is no rule against a player melding two sets of the same rank. Jokers and twos are wild. A set or run may contain any number of wild cards to substitute for missing cards. The player must specify if it is not clear whether the meld is a run or a set, the rank of the set, and the rank and suit of a run.

Wild cards once melded cannot be moved - a player who holds the real card represented by a melded wild card is not allowed to substitute the real card for the wild card. To make up the number of cards required for hands it is necessary to 'buy' the face-up card from the discard pile. Each card bought costs one penny, paid to a kitty, and you place the bought card in your hand.

In hands and 14 you can buy on one occasion during the hand; in hands 12 and 13 you are allowed to buy twice. In hands 12 and 13, at the same time you buy the up-card you also take the next blind card from the face-down stock. If it is your turn you have the right to buy first if you wish and then take your normal turn. If it is not your turn you have to state that you wish to buy the card. The current player may only stop you if they wish to take or buy the card themselves. If several players want to buy the face up card, the one whose next turn to play comes soonest has priority, so any player to your right, up to the current player can opt to buy the card you wanted.

You can only buy in hands , and you only get one or two opportunities to buy depending on the hand, as detailed on the score sheet. Play ends when a player "goes out" by getting rid of all the cards from their hand. This can be done by putting down all the cards in melds or by discarding one's last card. Each of the other players scores penalty points for the cards they are holding:.

At the end of the 15 deals, the player with the lowest score is the winner, the next lowest is second, etc. The players settle up in pennies according to their position - for example for a four player game the payments are as follows:. Other schedules of amounts are possible. Also, by prior agreement, the kitty can be split between the winner and second player - two thirds for the winner and one third for second. The variation - which was played in Pittsburgh in the late 's, is described on a web page by Alan Hoyle.

A variation called Continental Rummy is described on an archive copy of Mike Gaston's page. Archive copy of Bill Whitnack's description of a version which he calls Rummy Rummy. Several games described on other pages of pagat. These are available from Card Games Galore. Alternative Names and Variants This page describes several games which are so similar that they can almost be regarded as variations of or alternative names for the same game.

Shanghai Rummy Progressive Rummy The original game of the group was Zioncheck , invented by Ruth Armson in the 's, which had just six contracts. Contract Rummy This description is based on a contribution from Magnus.

Players The game is best played by three to five players; the optimum number is four. Cards Contract Rummy is played with two standard decks of 52 cards, plus jokers.

The Deal There are seven rounds altogether. Object of the Game The object of each round is to dispose of all your cards by a combination of melding, laying off, and discarding. A sequence or run , in this game, consists of at least four consecutive cards of the same suit, such as 4 5 6 7.

An ace can count as low or high but not both at the same time. A group , set or book consists three cards of the same rank, irrespective of suit, such as 5 5 5. The Contracts The contracts in each successive round are as the following. Lorem ipsum dolor sit amet, consectetur adipisicing elit. Eum maiores asperiores nihil vel dolorum esse, velit adipisci tempora omnis laudantium illum facilis ad hic, iste recusandae fugiat voluptatum dolore odit.

Rummy is still one of the best-known card games in the United States, though in many regions it has been superseded by Gin Rummy and Oklahoma Gin.

Rummy works better than Gin Rummy when there are more than two players. A pleasing feature of the game is that it is so simple to play and has many variations. In many forms of Rummy, the ace may rank either high or low.

Dealer gives one card at a time face down, beginning with the player on the left. When two people play, each person gets 10 cards. When three or four people play, each receives seven cards; when five or six play, each receives six cards. The remaining cards are placed face down on the table, forming the stock. The top card of the stock is turned face up and becomes the upcard.

It is placed next to the stock to start the discard pile. When two people play, the winner of each hand deals the next. When more than two play, the deal passes to next the player on the left. Each player tries to form matched sets consisting of groups of three or four of a kind, or sequences of three or more cards of the same suit. Beginning with the player to the left of the dealer, players either draw the top card of the stock or takes the top card of the discard pile and adds it to his hand.

The player may also lay down on the table, face up, any meld matched set. If the player does not wish to lay down a meld, he discards one card, face up, onto the discard pile. If the player has drawn from the discard pile, he may not discard the same card on that turn.

A player may add one or more from their hand to any matched set already shown on the table.



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