Recently, rumor spread on the Net of a new sequel to Chrono Trigger that was in development at Square, to be unveiled as a playable demo when Legend of Mana was released in July.
Much to everyone's surprise, the rumors turned out to be true, and just days before the release of LoM, Square announced Chrono Cross. Square's most anticipated sequel in years had finally become a reality.
The first thing you'll notice about the game is that Akira Toriyama Chrono Trigger's character designer, also known for his work on Dragon Ball Z and the Dragon Quest series is not involved with the project. The second not-so-obvious thing is that Yuji Horii scenario scripter for Chrono Trigger, also from the Dragon Quest team is also not involved. So where does this leave Chrono Cross? It wouldn't be a stretch to say that fans of the original may find this incredibly disappointing. After all, with the two people responsible for the overall feel of Chrono Trigger off on another project, what--pray tell--is left besides a loose association in name only?
Well, for starters, the rest of the original Chrono Trigger team is still intact, meaning the programmers, game artists and composers remain the same.
So people fearing the worst for their beloved sequel can breathe a little easier. A little. Another significant change from the first Chrono is that the game has changed from super-deformed 2D sprites to polygonally modeled, 3D characters on prerendered backgrounds.
And following the same path as Final Fantasy, Chrono Cross features a completely new 3D battle engine. During normal rounds, your characters are able to execute an unlimited number of physical attacks. What dictates the intensity and frequency of your attacks is your stamina bar. When you begin, it sits at a relatively modest 7. While it is likely to go up as you increase levels, what you should know is that if your stamina bar dips below 1. The number of hits you get to use depends on whether you choose weak, normal or strong attacks.
There's also a command called "Element" that lets you use elemental attacks basically like magic spells. Elemental attacks allow you to use fire, water, wind and earth attacks, as well as healing and restorative spells.
In addition, certain attacks, called "X" attacks in the demo, allow two or more characters to team up for a cross combo similar to Chrono Trigger. The demo showcases a trio of new characters: Serge, Kid and Glenn whose characteristics and abilities are strangely reminiscent of Glenn from the original Chrono Trigger , who start off in a non-descript dungeon, allowing you to familiarize yourself with the battle system.
The song is composed and organized by way of Yasunori Mitsuda, and capabilities very practical-sounding synthesizers. The battle machine revolves around elements, which can be used to provide magical powers, in addition to to summon massive monsters. Sequel to the SNES favorite Chrono Trigger Over 40 playable characters, each with their back-story, special moves, abilities, and weapons Spans two discs.
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Chrono Cross was developed primarily by scenarist and director Masato Kato and other designers from Chrono Trigger, including art director Yasuyuki Honne and composer Yasunori Mitsuda.
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