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Magazines Banners. Call of Duty. The all-new particle physics system works overtime to render dust and snow as they fall from the sky, limiting our field of vision and making sniper rifles obsolete. This is face-to-face combat at its most sickening, the Americans eventually winning a bloody, house-by-house battle to recapture the town. We want to keep connections across multiple media, just like CoD did with its Enemy At The Gates level, because it pulls in a lot more people.

Now, we know what you're thinking -this doesn't sound like very many. But having seen the scope of some of these levels, we're pretty confident that United Offensive won't be too much shorter than the original, which, let's face it, is a pretty damn good length for an expansion pack.

You find yourself playing in huge areas," explains Mike Denny, one of the game's designers. When we got the tools, we sat down and worked out what we could do with them in the short amount of time we'd been given," adds Robb. We developed a technique which allowed us to have multiple people working on a map at the same time.

This meant we could build much bigger maps than the ones in CoD. So onto mission two of our visit, a novel B17 bomber mission. Part of the British campaign, you play the role of a B17 gunner, repelling countless enemy fighters as they attempt to mince your behemoth plane into shrapnel. After a sedate start, the action soon kicks off for real. Spotting enemy fighters in the distance, our escort Spitfires break off from their defensive formation to engage the enemy.

The sky lights up like a Christmas tree as lines of machine-gun fire snake from Bomber turrets in search of enemy targets. All around us is a maelstrom of bullets, fire and smoke as planes buzz below and above like flies around a corpse. An enemy fighter, tail shot off.

The two flying beasts burst into flames, their crews screaming their last desperate wails over the radio. Throughout the mission, we're forced to change our gunner positions as more and more of our crew members fall under the aerial onslaught. The level ends with our turret being hit and a fall towards earth behind enemy lines, surely an intriguing setup for the following missions.

However, despite the novelty value and intensity of the bomber mission, it does feel somewhat repetitive after a while, limited by the plane's claustrophobic dimensions that penned us into a narrow metal tube.

We ask Robb how Gray Matter came up with the idea for this mission. One of the most important things for us was to bring something new to Call Of Duty.

We all decided that having you in a B17 would be really unique and something the player hadn't seen before, he explains. Gray Matter has saved the best till last. Imagine the Stalingrad mission from Call Of Duty, only even more bloody and bone-shaking, and you have an idea of what this mission has in store. Kursk is a titanic map that oozes the horror of battlefield combat like a weeping wound. Tired, hungry, out-manned and outgunned Russian conscripts race through trenches teeming with Germans, towards lines of enemy tanks.

The adversary, using sickeningly realistic flamethrowers a Gray Matter trademark , cuts down lines of our comrades, engulfing them in sheets of flames and sending them into a manic dance of death as they flail in an attempt to save themselves. After the flamethrowers come the machine-gun nests, ripping up flesh with merciless bursts of lead. Finally, the remaining handful of our battered men place explosives on German tanks and watch as they light up the gloom like some grotesque fireworks display.

It's been an awesome, physically and psychologically exhausting mission. We already had great Al to work with and we've just improved on that, in the way your squad works and moves together, how they run through trenches, how they tackle each map and help out the player," explains Robb as the level finishes.

He's not wrong. There are more character profiles too, so that individual soldiers have their own unique characteristics such as different sight ranges that change their inner activity," adds Mike. Still not convinced?



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